Dystopias in Games

RADWORLD follows a team of guns-for-hire in a post-nuclear, '80s inspired, dystopia. The project includes concept art for characters, props, and locations, all wrapped up in a physical art book.
This project investigates what it means for a world to be dystopian, and how games make those worlds feel grounded. RADWORLD consists of concept art for a hypothetical co-op game where players complete jobs as a team of five, with each character being a different class.
In this story, nuclear fallout didn't destroy the world but rather polluted it. Subsequently, a huge class rift was created, dramatically separating those who could afford healthcare and those who couldn’t. At the centre of this distress is ProSynth, a medical technologies company keen on keeping their control over the central city and its outskirts.
Flipbook may take a second to load.








